Resident Evil 5 and 6 get an October release date on Switch. Earlier this year, Capcom launched Resident Evil, Resident Evil 0, Resident Evil 4 onto Switch, eliciting cries of horror across the land (albeit mostly over the extortionate worth tags).

Earlier this year, Capcom launched Resident Evil, Resident Evil 0, Resident Evil 4 onto Switch, eliciting cries of horror across the land (albeit mostly over the extortionate worth tags). And now, the publisher has declared that its antecedently revealed ports of Resident Evil 5 and 6 are going to be heading to Nintendo's console on 29th Oct.

Neither entries ar, of course, thought of high-points for the long-running survival horror series; Resident Evil 5, that had the unenviable task of attempting to improve on Shinji Mikami's stone-cold classic predecessor, transplanted the rejuvenated survival horror formula to sunnier climes when it arrived on Xbox 360 and PS3 in 2009, ramping up the action in place of puzzles and exploration, and throw in co-operative play.

The end result lacked the masterful pace and oppressive tension of Mikami's game, however still managed to deliver some good entertainment when intimate with a friend.  Eurogamer referred to as Resident Evil 5, "a very pleasant and polished effort, blessed with considerate  checkpointing, well-balanced enemies, smart ammo-placement and therefore the removal of the needless backtracking" in its review, whereas warning that it "only actually comes into its own with a friend", hamstrung as it was by some woeful partner AI.

As for the much-derided Resident Evil 6, it's maybe Capcom's most formidable series entry yet, featuring four (!) full-length, co-op-enabled campaigns. sadly, the majority manage to miss the mark in a way.

Leon S. Kennedy's story, jam-packed with shadowy corridors and spooky set-pieces, comes closet to recapturing the series' oppressive survival horror roots, even though its linearity quickly grows tedious. two other offerings - lead by Chris Redfield and Jake Muller - lean far two heavily on second-rate action, whereas the unlockable fourth campaign, starring ada Wong, is that the game's only real high-point, blending characterful stealth and ingenious puzzles.

"Capcom's uncertainty regarding the series' identity post-Mikami (and post-Uncharted) is hardcoded into its structure: four campaigns providing different, imperfect expressions of that potential," said Simon Parkin in Eurogamer's Resident Evil 6 review in 2012, "And the inevitable worth for this wavering may be a lack of coherence. Resident Evil 6 is an unwieldy tribute to the series' past, an uneven expression of its present and an unwelcome indication of its future."

Still interested? Then you may wish to grasp that Resident Evil 5 and 6 can feature support for on-line and native co-op play once they join their franchise bedfellows on Nintendo's console this Oct. It remains to be seen if Capcom will have the audaciousness to slap a £30 tag on every game for Switch, as it did for previous entries within the series.
Axact

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