Division 2 for PS4, Xbox One, on Windows PC release date is on March 15 and in the run up to this, the Ubisoft has taking up one specific aspect of its shared world shooter — its endgame.


Division 2 for PS4, Xbox One, on Windows PC release date is on March 15 and in the run up to this, the Ubisoft has  taking up one specific aspect of its shared world shooter — its endgame. The Reason being, when you were done with Division 1's campaign, there was a little reason for you to continue playing. But with the Division 2, the company has stressed that its pulling out all the stops to ensure that the hardcore and  the casual players have a reason to come back to the game long after the campaign. But according to Ubisoft Associate Creative Director Chadi El-Zibaoui‏, The Division 2 endgame is an "extension" to the campaign.

"The First thing is, we have a huge endgame offering and it's not just the PvP [player versus player]," he said in conversation with Trainerstech. "The endgame is going to open an extension to the campaign but there is a narrative twist, Note, that with this Black Tusks invading Washington DC, there are a lot of narrative reveals around that. This will cater to players who needs more narrative content, and also play more solo or PvE [player versus enemy]."

further more to this, El-Zibaoui has explained that this would tie-in with The Division 2's Dark Zones — areas where players can take on others for the best loot. This game has three Dark Zones. And Two of them will feature normalisation, which gives advanced and newbie players the same damage output for their weapons. And the third Dark Zone, won't have normalisation and will be invited by the game's Black Tusks faction.

"If you have an AR rifle, the base stats will be the same for beginners and those who have more advanced stats," he said.

"To cater to the hardcore players who don't need normalisation, Note, each week we will have one of the three Dark Zones invaded by the Black Tusks, and this has old rules from the first game with no normalisation. but we are trying to have pieces of content for everyone, rather than direct everyone into the same content. However, we have a full year of post-launch content with the three major episodes, and all of these episodes extends on the narrative, with the map, Now you have new areas to explore, and even game modes. We only cater for people who want more story, more areas, and new PvP."

Note, that Our time with the Division 2 beta showed off a fantastic looking albeit somewhat opening hours of play. But It would be interesting to see how The Division 2 endgame plays out in practice given El-Zibaoui's comments.

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